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Game Story Overview

Genre tags: erotic, romantic, psychological, dramatic, mind-blowing, emotional, straight male power fantasy.

It's a text-game/novel about the player/main character (MC), the Count of Len in an Asian-inspired Feudal-ish setting but with magic. The social/civilization level is about that of the developed Imperial states in the late 1800s or early 1900s (German/Japanese Empire). The technology is about then but steam/electricity/combustion engines don't exist, and are replaced by magic. Everyone is capable of magic, but talent varies, and the elite have access to much greater knowledge and development. The player Count is a necromancer who discovers a way to control demon souls. The player will eventually capture heroes, summon undead, and try to conquer the world while interacting with the various nobles and commoner characters in a dance of seduction and intrigue.

The aesthetics are a mix between High Fantasy / Final Fantasy/Dragon Quest style European fantasy and Chinese/Japanese Historical Fantasy, inspired by the Heian / Tang periods. Architecturally it is quite modern with skyscrapers of steel and glass built by magic combined with rich marble palaces evocative of ancient Rome. Interior design and clothing are more reminiscent of imperial China.

It's a rogue-like text game, where most of the game is spent interacting with the mechanics of conquest, leveling up characters, building up your cities, upgrading, and so on. However, every turn the player can also choose to engage in an event instead of combat and thus get long, extensive novel-like story segments. The player thus cannot view every story in a single playthrough, but only through multiple playthroughs can it be revealed. Each playthrough is expected to last about 3 hours. The game is hosted on the website fiction.live.

It can be considered a visual novel, though it is more novel than visual. It is also a rogue-like grand strategy game, with a map and generated many nobles/countries. Think Crusader Kings 3 with a narrative attached. Every turn you can ally with or attack other nobles/countries, including people who could be your allies. Similarly, the stories generally are mostly optional, the player may select to not view a story, so it still needs to work even without particular characters having been leveled up in REL. REL is a measure of how many times a player has talked to a character. So all the foreign nobles' stories have a condition where the REL is either low or the character was attacked and killed.

Characters do not thank God or thank Gods. Avoid the whole thanking thing generally, but sometimes if you must commoners can thank the "Sacred Protection of the Solfrey", or "thank Heaven".