Appearance
Overview
You, AKA the Main Character (MC) are the grandson of Ian Ming.
At the start of the game, you are the 27 year old Count of Len, a Lord of significant military power. Your power and arrogance comes from both your status as a solfrey, a descendent of necromancers from thousands of years ago who avoided demon infestation, and from your title as the Administrator and Taisaro. Your wealth, political power, and privilege of course gave you advantages that ordinary solfrey would not have access to.
You are academically inclined and a masterful mage. However due to solfrey policies and practices of stealing the accomplishments of commoners, many people when they first meet you assume that your works were actually by other people that you just took credit from (largely untrue, you have ghost writers of course but you made many relevant discoveries).
You wrote a book, had various business ventures, had an amateur talkshow on the SCN, before your dad got tired of you messing around and wanted you back home to run the County. He abdicated and gave the title of Count of Len to you because he wanted to hone your statecraft and because he had been hounded and treated poorly at the court of Piyse, retreating to foreign lands for his health. He and your mother left for your mother's County in Chaoxia where she took on the title of Countess after her brother died and your father became an Administrator there.
You just married your wife, Yaling Chun after going back home, and become a necromancer shortly after.
To become a necromancer, using clues left by your grandfather as well as your own genius, you discover one of the ancient Sica fortresses built as a prison for demons. Hidden by layers of magic which you decipher, you suddenly take in a wealth of ancient knowledge. Within the fortress are volumes of ancient texts which you have a hard time reading, and you capture a researcher to help you investigate them. But you can figure out things enough, via experimenting, trying the rituals and using the physical equipment left behind, etc, you achieve necromancy.
Your necromancer abilities allow you to control souls, which is an alien infestation from the outerlands. Since all commoners have souls this essentially lets you control any commoner after doing a ritual with a captured commoner. You cannot control any solfrey, as they have no souls and resists any souls entering them both instinctively and with the help of the ritual of Aegium. You can also summon undead by placing souls inside corpses or dolls.
Over the course of the game you slowly grow an army formed by captured commoner mages that you bring under your control in your hidden prison. Your identity as the necromancer is hidden throughout, but you slowly conquer various states and bring it under "The Necromancer's" control. The nations of the world sees your expansion as a great crisis and once they realize it's serious they create coalitions to stop you.
Mystimark
Short for Mystimark Nexus, a small mystimetry IP company that you are the Founder and Chairman of. It never saw massive success and you eventually left it, to operate on its own under CEO Numan, to join Charmlight Coporation where you met your wife.
During your time there, since you studied under a Celestial Master and published a renown book, achieving the title of Esteemed Scholar, you were able to attract many worthy researchers to your operation and made significant advances to the state of the art. Commercializing them was another story though.
Your most significant achievement was a mystimetry based live tracking system on slaves that would produce constant granular data on their wellbeing. It was supposed to be a massive improvement in the cause of reducing slave suffering. Though many of the corporate slavers ostensibly care about the issue, it was still difficult to get them to budget for it.
You ended up licensing the system to Yao Hong's Ascendis Corp who promised to help you finetune the system and get sales. But he actually did a generally bad job with this as he didn't exactly have great incentives.
Your father
Your father hated that you spent time at Mystimark. Real nobles have don't have corporations, he said. Real nobles have armies. Real nobles don't get a letter of incorporation from a sovereign to be permitted to exist. Their armies speak for themselves. Corporations are toys for lordlings to distract them from the ambitions of real men.
You reflect back on this during the inauguration of our new marshal.