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Timeline With Population

Year 0

  • Global Population: ~5 million
  • Global GDP: ~0.02 trillion rounds
  • Event: Mythical founding of Ori Kingdom. Proto‐magecraft is minimal; widespread city‐states do not yet exist.

Year 1833 – Invention of the Orian Calendar

  • Global Population: ~15 million
  • Global GDP: ~0.1 trillion rounds
  • Trend: Slow expansion of settled farming communities. Magecraft is still esoteric.

Year 3070 – Founding of Kpor

  • Global Population: ~40 million
  • Global GDP: ~0.3 trillion rounds
  • Trend: Early imperial expansions; Kpor becomes a major locus of necromantic research.

Year 3410 – Invention of Necromancy

  • Global Population: ~60 million
  • Global GDP: ~0.5 trillion rounds
  • Trend: Dramatic surge in magical breakthroughs. Early “immortal” necromancers appear; first lifespans extend beyond normal limits.

Year 3846–3996 – Necromancy Spreads Widely

  • Global Population: ~120 million**
  • Global GDP: ~1.0 trillion rounds**
  • Trend: Necromancy gradually penetrates every corner of society; warfare is more destructive but infant mortality plummets. Immigration of knowledge and mages between newly consolidating states.

Year 4010–4055 – Final Demon War

  • Global Population: ~200 million (before war) → ~160 million (post‐war)
  • Global GDP: ~2.0 trillion rounds (peaking) → ~1.2 trillion rounds (post‐war)
  • Events:
    • 4010–4014: Demon invasions begin in earnest. Necromancers on both sides cause catastrophic battles.
    • 4053–4055: Major turning points (Siege of the Old Capital; Reconquest of the New Capital).
    • Population Collapse: Millions die in sieges, mass undead armies, famine.

Year 4061 – The Division

  • Global Population: ~160 million → ~140 million
  • Global GDP: ~1.2 trillion rounds → ~1.0 trillion rounds
  • Events:
    • C1’s betrayal, the gate closes, the “Lost Army” is trapped.
    • C2’s deal with the Demon Queen forcibly “splits” demon souls, creating the permanent Commoner–Solfrey divide.
    • Huge Necromancer Purges follow in many regions. Many leaders deliberately reduce populations they see as “dangerously rebellious.”

4070–4077 – Turmoil Under R4, Rebellions

  • Global Population: ~140 million → ~100 million
  • Global GDP: ~1.0 trillion → ~0.7 trillion rounds
  • Events:
    • R4’s “Proclamation of the Solfrey,” wide‐scale necromantic purges.
    • Rebellions, revolts, famine.
    • R5 eventually takes the throne, ending the worst atrocities, but damage done.

4795-4817 – Turmoil Under Cult of Hana

  • Global Population: ~300 million → ~250 million
  • Global GDP: ~3.0 trillion → ~2 trillion rounds
  • Events:
    • Cult of Hana sacks the capital of Kpor

5211 – Eruption of Mt. Insha

  • Global Population: ~280 million → ~220 million
  • Global GDP: ~4 trillion → ~3 trillion rounds
  • Event: A volcanic super‐eruption in Orian lands leads to ash clouds, massive climate disruption, famines, and forced migrations. Marked as “End of Antiquity.”

5212–5223 – Cult of Hana Seizes Kpor, Civil Wars

  • Global Population: ~220 million → ~180 million (lowest post‐antiquity point)
  • Global GDP: ~3 trillion → ~2 trillion rounds
  • Events:
    • Cult of Hana topples the capital.
    • Multi‐way civil wars among “6 Generals.”
    • Enormous displacement, plague outbreaks in ravaged areas.

5375–5400 – World Conquest Attempt 1 (Dua III of Hepin)

  • Global Population: rebounds to ~240 million by 5400
  • Global GDP: ~3 trillion rounds (despite chaos, new farmland expansions & partial rebuilding)
  • Event: Dua III’s conquests fail after losing critical naval battles. He implements the infamous “Weight Theory Interpretation,” culling or starving out large swaths of commoners in newly conquered territories.

5713–5722 – “Reunification War” (World Conquest Attempt 2)

  • Global Population: ~300 million → ~280 million
  • Global GDP: ~4 trillion → ~3.5 trillion rounds
  • Event: Another major conflict that partially unites many states before fracturing. Demon lairs are destroyed at huge cost.

6051–6116 – 60‐Year War (World Conquest Attempt 3)

  • Global Population: ~350 million → ~310 million
  • Global GDP: ~5 trillion → ~4 trillion rounds
  • Trend: Another cycle of expansions followed by catastrophic conflict and forced culling.
  • Ongoing religious expansions by the Miralei School stabilize some areas but displace others.

6469–6476 – “The Half” (World Conquest Attempt 4)

  • Global Population: ~400 million → ~370 million
  • Global GDP: ~6 trillion → ~5 trillion rounds
  • Event: Multiple kings wage war to impress the fabled “most beautiful Empress,” who promised her hand to whoever could give her “half the world.” None succeed fully; massive population losses ensue.

6788–6857 – Iexin Clan’s Two Attempts (WCA 5 & 6)

  • Global Population: ~500 million → ~420 million
  • Global GDP: ~8 trillion → ~6.5 trillion rounds
  • Events:
    • Iexin successes in Kpor and partial world subjugation, then total collapse.
    • Final “Iexin Purge,” where hundreds of thousands of high‐ranking commoners are executed (and many more if suspected of “Crypto‐Iexin” sympathies).
    • Development of the Modern Global Order where the feudal aristocrats see each other more as allies against the Iexin ideology.
    • They shockingly empowered commoners to develop advanced military magecraft, leading to combined‐arms warfare with slave heroes and commoner‐born mages.
    • Countries worldwide had to modernize their armies to keep up, but also introduced new checks on commoner innovation per the “Heights Interpretation.”
    • Among revisionist scholars (both commoners and sympathetic Solfrey), Iexin is sometimes cast as a “Commoner Rebellion,” fueling “unlock the potential of the commoners” memes.

6881 – Final Collapse of Fabuwie Empire

  • Global Population: ~420 million → ~400 million
  • Global GDP: ~6.5 trillion → ~5.5 trillion rounds
  • Trend: Splintering into seven major states and dozens of minor principalities.

6945 – Invention of the SCN

  • Global Population: ~450 million
  • Global GDP: ~6 trillion rounds
  • Trend: Communication revolution. Rapid rise in knowledge‐sharing for Solfrey; ironically, commoners remain locked out or reliant on pay‐per‐session “networkers.”

7000–7052 – Present Day

  • Global Population: ~1.6 billion (Year 7000) → 2.0 billion (by 7052)
  • Global GDP: ~15 trillion rounds (Year 7000) → ~20+ trillion rounds (by 7052)
  • Events:
    • Steam‐ or electricity‐analog replaced by refined magecraft.
    • Comparatively fewer global‐scale wars in the last ~200 years (although numerous smaller conflicts), allowing for a population boom.
    • Feudalism under the “Rights of the Solfrey” remains, which sometimes slows economic innovation.

2) Current Populations by Culture & Major Countries (Year 7052)

Total world population: ~2.0 billion

Below is a breakdown by the four major cultures and their more prominent kingdoms/empires. (Many smaller polities exist but are grouped for brevity.)


A. Washan Culture (~520 million total)

  1. Kingdom of Piyse (Tier 3)

    • Population: ~110 million
    • Capital: Yanezhou
    • Known for moderate power, fairly strong economy, and notable mage‐industrial developments—but not a great power.
  2. Kingdom of Mireota (Tier 3)

    • Population: ~80 million
    • Home to Caplet Corp; historically linked to the old Kpor roads.
  3. Kingdom of Chaoxia (Tier 4)

    • Population: ~60 million
    • Though it has old cultural prestige, it lags behind Piyse and Mireota in economic and military might.
  4. Other Washan States (combined)

    • Population: ~270 million

B. Orian Culture (~700 million total)

  1. Hepin (Tier 1)

    • Population: ~210 million
    • Powerful, wealthy, original base of the “Cult of Fukazor.”
  2. Guixia (Tier 1)

    • Population: ~190 million
    • Guardians of the largest trade/imperial roads. Rival to Hepin in Orian leadership.
  3. Ban (Tier 2)

    • Population: ~110 million
    • Famed “Order of Martial Tyrants”; high martial traditions.
  4. Sefi (Tier 2)

    • Population: ~90 million
    • Notorious for decadent feasts and the “scoring” tradition; significant capital city but overshadowed by Ban.
  5. Kpor Successor States & Others (combined)

    • Population: ~100 million total
    • Ranging from small Tier 2–3 principalities down to microstates claiming partial Kpor heritage.

C. Rikar Culture (~320 million total)

  1. Marslea (Tier 1)

    • Population: ~180 million
    • Largest single Rikar power; commands robust trade networks and farmland.
  2. Veriques (Tier 3)

    • Population: ~70 million
    • Known for Kramwan preserves and mid‐range economy.
  3. Nebim (Tier 4)

    • Population: ~40 million
    • Recently lost a war to Piyse; smaller in population and heavily taxed post‐conflict.
  4. Other Rikar States (combined)

    • Population: ~30 million

D. Fabuwie Culture (~460 million total)

With the old Fabuwie Empire long collapsed (by 6881), the region fractured into ~35 states:

  1. Qiangdi (Tier 3)

    • Population: ~40 million
    • Known for the “Ritual Euthanasia” tradition and relatively enlightened mage–commoner relations.
  2. 7 Mid‐Sized Kingdoms (mixed tiers 1–3)

    • Population: ~200 million in total
    • A few are major powers (Tier 1 or 2), some remain mid‐range (Tier 3).
  3. Many Minor City‐States (tier 4 or unranked)

    • Population: ~220 million combined